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DARPA and DARWARS welcome you to the newly revised DoD Game Developers' Community.(Note: All content except the members list is available without logging in.)

Funded by a DoD SBIC grant, this site is intended to bring together the entire community developing games within the US military. You can:

  • find information on games in use or in development in the US military,
  • find others developing games in the various branches,
  • do research on relevant articles, papers and books, and
  • get design advice on building games.
If you are involved in developing a military game, or would like to do so, please sign yourself up as a member of the community by clicking "Login/Register" above (or "sign up" below). As a member you get to connect with other members and post messages. If you have already joined, please log in below:


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Created by the MOVES institute at the Naval Postgraduate School, America's Army is an Army awareness and recruiting tool. It is a squad-based first-person shooter game consisting of "basic training," plus a series of team-based "missions" which involve operations, Special Forces, and Combat Medic specialties.

The game was launched in June, 2002. There are currently almost 4 million registered users, with over 2 million having completed basic training. 500,000-600,000 missions are played per day, and over 50 million hours have been played ovefrall.

URL: www.americasarmy.com

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2003-04-07 12:00:26 | Send this story to someone Printer-friendly page
A prototype created by Breakaway games, Army Research Lab Traineris a game for the X-Box console that uses satellite data to create a 3D environment.

URL: Breakaway

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2003-04-12 10:45:06 | Send this story to someone Printer-friendly page
Created by Forterra, Inc. for RDE COM, Asymmetrical Warfare Virtual Training Technology is an R&D project about building a new type training approach on Forterra Inc.'s Virtual World platform. (Note: Forterra was formerly known as There, Inc.)

The project's budget is $6 million over 4 years, with the first implemetation related to anti-terrorism..

URL: Forterra, Inc.

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2003-06-20 10:27:53 | Send this story to someone Printer-friendly page
Created by MÄK Technologies, BC-2010 is designed to support Army battalion and brigade commands and their staff officers in preparing operation orders, the game is a military tactical trainer that allows commanders and their staff officers to practice their planning and execution skills within a simulated environment. Being used at Ft. Leavenworth, Ft. Knox, the USMA, the 35th infantry division National Guard, and has been field tested in the 1st Infantry Division in Europe.

URL: MÄK

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2003-04-12 09:59:44 | Send this story to someone Printer-friendly page
A World War II COTS game,which includes storming the beaches of Normandy, driving a tank across the deserts of northern Africa, and piloting a fighter plane during the Battle of Midway. Used by the Army and the Marine Corps.

URL: Official Site

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2003-04-15 09:26:45 | Send this story to someone Printer-friendly page
Built for the Army Reserves, the prototype CSTT is a collaborative, distance learning system that encapsulates best of breed tools and processes to help developers create interactive courseware and simulations. The collaborative nature of this platform facilitates a community of Practice where our National Guard Civil Support Teams can focus on their professional development, enhance their peer network, and identify resources for ensuring that their mission goals and objectives are more successful.

Designed and Built by Engineering and Computer Simulations, Inc.

URL: ECSI

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2005-02-05 14:03:35 | Send this story to someone Printer-friendly page
Created by the Institute for Creative Technologies at USC (ICT) for the Army Research Center CLAS is an experimental game designed to help soldiers "think like a commander." Players watch an incident unfold in a video and can then question the participants to determine why things happened as they did.

URL: Institute for Creative Technologies

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2003-04-15 08:53:01 | Send this story to someone Printer-friendly page

Designed to capture and disseminate lessons learned related to convoy ambushes in Iraq. An important feature of the game is user input and field authoring.

A mod of Bohemia Interactive’s Operation Flashpoint, designed, produced and built by BBN, Jason Robar, Total Immersion Software, and Savage Entertainment.

URL: DARWARS Ambush!

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2004-09-05 13:14:35 | Send this story to someone Printer-friendly page

The objective of this project is to develop tools to support individualized language learning, and apply them to the acquisition of tactical languages necessary to accomplish specific missions.

The training system enables learners to communicate directly with on-screen characters using a speech recognition interface. The objective is to make the toolset easily applicable to new tactical languages, missions, and training contexts.

URL: Tactical Language Trainer

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2004-09-05 15:30:52 | Send this story to someone Printer-friendly page
A COTS Division and Corps level simulation from HPS Simulations that depicts combat with maneuver brigades and battalions plus supporting artillery, airstrikes, electronic warfare, engineer, helicopters, and pysops units. Used at the US Army Command and General Staff College at Ft. Leavenworth for tactics training.

URL: Decisive Action

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2003-04-15 09:47:06 | Send this story to someone Printer-friendly page
A COTS game used by the Army.

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2003-04-15 09:29:23 | Send this story to someone Printer-friendly page

A staff and soldier training program that can be modified to meet each soldier's needs. Will expedite the training process of new recruits through simulated exercises "instead of [having to take] a bunch of guys out into the woods." .

From the The University of Texas Institute for Advanced Technology. Part of the the University XXI program, a joint project between the University, Texas A&M University and the U.S. Army, which began in 1999.

URL: article

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2004-09-05 15:56:21 | Send this story to someone Printer-friendly page

Created by the Institute for Creative Technologies at USC (ICT) and Quicksilver, Full Spectrum Command is a company command level game. As the commander of a U.S. Army light infantry Company, the student must interpret the assigned mission, organize his force, plan strategically, and coordinate the actions of about 120 soldiers under his command.

The game is used in week 8 of the Infantry Captains' Career Course on battlefield synchronization at Fort Benning . Players create tactics and command their company from multiple perspecitves. Contact at Ft Benning: Maj G. Brent Cummings,

URL: ICT Games Project

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2003-03-30 13:24:39 | Send this story to someone Printer-friendly page

Third in the Institute of Creative Technologies’ Games Project Series, Full Spectrum Leader, currently in development, is a training game for platoon leaders.

URL: Full Spectrum Leader

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2004-07-31 13:46:50 | Send this story to someone Printer-friendly page

Created by Pandemic, Sony Imageworks and the Institute for Creative Technologies at USC (ICT) for STRICOM, Full Spectrum Warrior is a squad-based training game that runs on the Microsoft X-Box. It places the student in the role of a light infantry squad leader.

A verison of the game has also been released commercially.

URL: ICT Games Project

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2003-03-30 13:22:35 | Send this story to someone Printer-friendly page

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