|
All Games Games by Type Games by Branch References Other Resources People About This Site Contribute |
Welcome
| | DARPA and DARWARS welcome you to the newly revised DoD Game Developers' Community.(Note: All content except the members list is available without logging in.)
Funded by a DoD SBIC grant, this site is intended to bring together the entire community developing games within the US military. You can:
- find information on games in use or in development in the US military,
- find others developing games in the various branches,
- do research on relevant articles, papers and books, and
- get design advice on building games.
If you are involved in developing a military game, or would like to do so, please sign yourself up as a member of the community by clicking "Login/Register" above (or "sign up" below). As a member you get to connect with other members and post messages. If you have already joined, please log in below: | |
Login
Created by the MOVES institute at the Naval Postgraduate School, America's Army is an Army awareness and recruiting tool. It is a squad-based first-person shooter game consisting of "basic training," plus a series of team-based "missions" which involve operations, Special Forces, and Combat Medic specialties.
The game was launched in June, 2002. There are currently almost 4 million registered users, with over 2 million having completed basic training. 500,000-600,000 missions are played per day, and over 50 million hours have been played ovefrall.
URL: www.americasarmy.com
Read more... 2003-04-07 12:00:26 |  |
Created by Will Interactive, Anti-Terrorism Force Protection is an interactive training program to train commanders to make decisions related to their command's anti-terrorism posture. The program's four parts include 1. CONUS Installation Command, 2. Deployed Ground Command, 3. Deployed Air Command and 4. Deployed Naval Command.
URL: willinteractive
Read more... 2003-04-12 10:31:35 |  |
A prototype created by Breakaway games, Army Research Lab Traineris a game for the X-Box console that uses satellite data to create a 3D environment.
URL: Breakaway
Read more... 2003-04-12 10:45:06 |  |
Created by Forterra, Inc. for RDE COM, Asymmetrical Warfare Virtual Training Technology is an R&D project about building a new type training approach on Forterra Inc.'s Virtual World platform. (Note: Forterra was formerly known as There, Inc.) The project's budget is $6 million over 4 years, with the first implemetation related to anti-terrorism..
URL: Forterra, Inc.
Read more... 2003-06-20 10:27:53 |  |
A game being built for the Air Force Research Lab, Human Effectiveness Directorate, that models an urban convoy protection mission using autonomus UAVs. The player must direct the UAVs, and manage the sensor stream to search for hostile actors within a civilian population. The goal is to detect the ambush ahead of the convoy arrival.
Developer: Games That Work
URL: Games That Work
Read more... 2005-02-25 16:30:54 |  |
Created by MÄK Technologies, BC-2010 is designed to support Army battalion and brigade commands and their staff officers in preparing operation orders, the game is a military tactical trainer that allows commanders and their staff officers to practice their planning and execution skills within a simulated environment. Being used at Ft. Leavenworth, Ft. Knox, the USMA, the 35th infantry division National Guard, and has been field tested in the 1st Infantry Division in Europe.
URL: MÄK
Read more... 2003-04-12 09:59:44 |  |
A 12-hour basic training simulation for navy recruits, further developing and replacing a very basic "jury-rigged" simulation developed by petty officers. In Battle Stations 21, 352 Navy recruits at a time will "man" a ship and draw on all they've learned to handle a "very, very real and viceral environment."
Designed by I.D.E.A.S. of Orlando on a 1.4 million Navy contract. Currently being built at a cost of $82 million.
URL: Not available
Read more... 2005-02-05 11:11:31 | Read more... (2265 bytes more)  |
Created by NAWCTSD in Orlando, Bottom Gun turns standard periscope training into a game which allows the trainee to fire missles based on thier periscope readings, and see how accurate they were.
URL: NAWCTSD
Read more... 2003-04-12 09:52:43 |  |
Built for the Army Reserves, the prototype CSTT is a collaborative, distance learning system that encapsulates best of breed tools and processes to help developers create interactive courseware and simulations. The collaborative nature of this platform facilitates a community of Practice where our National Guard Civil Support Teams can focus on their professional development, enhance their peer network, and identify resources for ensuring that their mission goals and objectives are more successful.
Designed and Built by Engineering and Computer Simulations, Inc.
URL: ECSI
Read more... 2005-02-05 14:03:35 |  |
Created by the Institute for Creative Technologies at USC (ICT) for the Army Research Center CLAS is an experimental game designed to help soldiers "think like a commander." Players watch an incident unfold in a video and can then question the participants to determine why things happened as they did. URL: Institute for Creative Technologies
Read more... 2003-04-15 08:53:01 |  |
Not a game, but a DARPA project applying persistent massivly multiplayer online gaming principles to training.
The goal of the initial three-year project is to start a paradigm shift in military training by providing a new kind of cognitive training experience for units and individuals based on continuously available wars. The program has two key areas: 1. scalable Last-Meter Training Systems (LMTS) that will train judgment and cognitive performance under stress . 2. A DARWARS Architecture to populate with, and link stand-alone LMT systems, combining real-time generation, maintenance, updating, and modification of the training war scenario. The DARWARS Program is under the direction of Dr. Ralph Chatham.
URL:
DARWARS,
DARPA
Read more... 2003-04-12 10:03:41 |  |
The objective of this project is to develop tools to support individualized language learning, and apply them to the acquisition of tactical languages necessary to accomplish specific missions.
The training system enables learners to communicate directly with on-screen characters using a speech recognition interface. The objective is to make the toolset easily applicable to new tactical languages, missions, and training contexts.
URL: Tactical Language Trainer
Read more... 2004-09-05 15:30:52 |  |
A staff and soldier training program that can be modified to meet each soldier's needs. Will expedite the training process of new recruits through simulated exercises "instead of [having to take] a bunch of guys out into the woods." .
From the The University of Texas Institute for Advanced Technology. Part of the the University XXI program, a joint project between the University, Texas A&M University and the U.S. Army, which began in 1999. URL: article
Read more... 2004-09-05 15:56:21 |  |
| A game created for the navy in 1991 by Dr. Henry Halff to teach the basics of electricity and electronics to avionics technicians.
URL: not available
Read more... 2003-04-12 10:11:11 |  |
Created by Breakaway Games based on technology created by Booz-Allen, Entropy-Based Warfareis a game that has been used by the OSD and the Army War College.
URL: Breakaway
Read more... 2003-04-12 10:39:40 |  |
|
Latest Headlines |